A GPU-accelerated After Effects plugin that sets any logo, text or scene on real fire. A true 3D grid-based fluid simulation — organic flames and rolling smoke with temperature-driven color, motion blur and bloom, all solved on your GPU inside your composition.
Pyron brings a real, grid-based volumetric fluid solver to After Effects. Fire and smoke are simulated in a true 3D grid and shaded by temperature — so flames flicker, roll and dissipate like the real thing. Fifteen presets, over ninety parameters across nine tabs, every one of them keyframeable, all native to your timeline.
Flames rise, curl and tear apart the way real fire does — driven by a grid-based Navier-Stokes simulation with combustion, buoyancy and vorticity. Not particles, not looping sprites.
Let your emblem emerge through drifting smoke before the first flame licks it — a slow, cinematic burn-on reveal.
Turn up Flame Tear and the fire front shreds into rising licks and torn pieces — computed inside the fluid solve itself, so every tear moves with the flow. Rendered at 4K on the Tiny voxel grid.
True 3D Simulation · Volumetric Raymarch
Drop Pyron on a logo, emblem or title — it reads the layer's shape and emits fire from every visible pixel, so temperature-driven flames climb, wrap and consume exactly your artwork. No pre-comps, no mattes, no compositing.
Stretch the emitter and Pyron fills the frame — a full burning line with rolling smoke, self-shadowing and real depth, still one effect on one layer.
Use smoke and light together — a light's color bleeds straight through the volumetric smoke, so you can tint and colour-grade the whole look. Soft, self-shadowed and fully interactive: move the light, change its color, and the smoke reacts in real time.
Note — all clips are rendered in Tiny quality mode.
Fifteen presets across the Logo Fire, Fire Trail and Burn families — here are a few looks straight out of the box.

Velocity motion blur, GPU bloom and heat-haze distortion are part of the render itself — no extra layers, no third-party glow stacked on top.
A real 3D grid-based fluid solve — physically-based flames and smoke with genuine depth, not flat sprites.
Any layer becomes the source — Pyron reads its shape and alpha and sets exactly your artwork on fire.
Emit fire that follows motion — streaking trails that linger behind moving text and objects.
One-click looks across the Logo Fire, Fire Trail and Burn families — instant starting points you can push further.
A GPU-accelerated solve (OpenCL / Metal) and volumetric raymarch keep the simulation fast and interactive as you work.
Physically-based blackbody shading — set the color range and the flame grades itself from deep red to white-hot.
Independent density, buoyancy, dissipation and color — dial the smoke from a thin wisp to a rolling wall.
Layered turbulence, vorticity and flame tear break the fire into the sharp, organic shapes of the real thing.
Velocity-based motion blur baked directly into the volumetric render.
GPU bloom with intensity & radius for cinematic, radiant heat — no extra layers.
Real heat-haze refraction rising above the flames, straight out of the plugin.
Full bit-depth support for clean gradients and HDR-friendly compositing at any project depth.
Pyron exposes the full simulation through over ninety parameters in nine clean, grouped tabs — tweak anything, keyframe everything, all solved on the GPU.
15 one-click looks across the Logo Fire, Fire Trail & Burn families — the fastest way in.
Emit from any layer's shape and alpha or a moving source — position, size, strength & source pattern.
Combustion, expansion & flame aggression — how violently the fire burns.
Buoyancy, rise & the fluid solve that drives how flames and smoke move.
Ignition, spread & sustain — how the fire consumes your layer over time.
Curl-noise detail, vorticity & flame tear for sharp, organic, breaking flames.
Heat-haze refraction — strength, scale & speed of the shimmer above the fire.
Temperature-based fire gradient, smoke color, lighting, grading & sharpness — the full look in one place.
Quality, motion blur, bloom & 8 / 16 / 32 bpc output for clean, HDR-friendly compositing.
Your license key and download link land in your inbox instantly — and the key is shown on screen right after checkout, ready to copy.
Copy the plug-in into your After Effects plug-ins folder — a step-by-step guide is included. Works with After Effects 2021 & later.
Apply Pyron, click Options, paste your key — done. Your license works on up to 2 machines.
✓ 30-day money-back guarantee · ✓ One-time purchase · ✓ After Effects 2021 & later
One-time purchase. Commercial license. Windows & macOS.
📖 Please read the documentation. Every download includes a complete installation, activation & parameter guide.